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Killing floor 2 medic perks
Killing floor 2 medic perks










Zedative skill affecting all toxic damage causers. Damage modification (skill): Battle Surgeon skill affecting on-perk weapons (including Knife).You release a healing gas During ZED Time, healing teammates close by.ĭuring ZED Time, damaging ZEDs with perk weapons will slow them 30% and do massive amounts of poison damage.

killing floor 2 medic perks

This table represents the passive stat bonuses the Field Medic receives. A Field Medic can build up its healing meter from multiple teammates there are not individual meters for each teammate. For example, a player who had 7 points on the healing meter and then added +15 points with the HMTech-101 Pistol's healing dart will get XP twice because two cycles will be completed: cycle 1 completed after adding 3 more points starting cycle 2 with 15-(10-7) = 12 points, 12 > 10 so cycle 2 also completed, and the next cycle begins with (12-10) = 2 points on the healing meter. The meter does not become zero, but instead begins with the leftover heal amount from the previous healing cycle.

killing floor 2 medic perks killing floor 2 medic perks

has 10 points on it), it resets and the player receives an additional XP reward. Every time a Medic heals a friendly player, the meter increases by healer's heal amount (heal amount depends on the weapon and level, from +15 points for HMTech-101 Pistol at level 0 up to +30 points for the Medical Syringe at level 25). You're arguably the most important part of most teams.Each Field Medic has its own "healing" meter. And if that sounds hard, it's really not: your teammates will be doing serious lifting by then, and the zeds will be a secondary concern for you.Ī good berserker is the medics best friend. Do you heal the teammate at half health running out of a swarm, or the one at full health who's about to get swarmed? A good medic will have an eye for these situations, and an exceptional medic may be pre-buffing teammates to reduce damage before it gets taken. So the high level play for medics is Triage. Once you get out of Normal mode, teammates can die very, very quickly.

killing floor 2 medic perks

Keep them topped up and provide cover fire when needed, and try not to feel bad about that lone wolf who thinks he's hot shit soloing the wave on the other side of the map. Positioning is key: while other classes will be managing choke points and sightlines, your job is to know where your teammates are, and try and stay somewhat centralized on them without putting yourself in danger. You generally do less damage than everyone else, so while you're still a good trash clearer, you want to prioritize wounded teammates first. Medic grenades cause panic, similar to fire, so avoid using it on large zeds in most/all situations. Once you have those buffs, you can apply them to teammates regardless of if they are actually missing health or not. For skills, teammate buffs are much more effective than self buffs most of the time.












Killing floor 2 medic perks